I can't tell because both my servers have 50Mbit/s upload, so way enough, and the 9-player scenario was even with all 9 players in a LAN. I guess, the issue is NOT the CPU.Ĭould also be a bandwith problem. That's why i said, look at the load first. Whatever, such a CPU should be just fine. Maybe their singlethread performance is a little less, or maybe the cpu doesn't have 12 cores, but only 6 cores with SMT. on this server we only played with 2 players, but doubled zombies per player (16) and still absolutely no performance issues.Īfaik 12-core CPUs that are weaker than those two don't even exist. It's a friends server so i don't have detailed information about what disks it uses and how the server load looks like. It also runs Linux KVM with 7d2d server from a virtualized Win10. I had this running on A18 with a maximum of 9 players and we still just got little lags on bloodmoon (all default settings), however the server was at 100% load.Ĭurrent server (A19) is running on a Phenom II X6 1100T (6-core, from 2010, so even older) which is in overal performance on par with my xeon (but divided to 6 cores, so single thread performance is LESS). So much much weaker system as told here, and most likely with much more software overhead. I'm running a server on a xeon 1225v3 (äquivalent to the i5-4570, 4 core, no HT, so from 2013!), previously ran with 16GB RAM (now 32GB, because even multiple servers for different games are running in parallel), with a Debian Linux with KVM as host (on old 128GB SSD), and the 7d2d server running from within a virtualized Win10 (old 5400rpm 500GB HDD). Running the client and save data from SSD is almost a requirement for a dedicated server. Surprised no one mentioned HDD speeds yet, although I didn't read all the necroed posts so maybe it was there. 12K seems to be the cap size for most of our clients despite the server not struggling at all. 16K maps - Clients with only 8GB of RAM have great difficulty loading our larger maps/playing. This has been happening since alpha 17.4 (when i started playing on pc from ps4). Ive checked memory, turned off fast boot, all drivers/bios updated/pc on a 900W UPS. The size of my map and how many zombies on screen at the same time have affected the performance the most. 7 Days to Die PC 7 Days to Die - PC Key Platforms (3) Editions (1) Reviewed 93 2.79 23. So since I've been playing 7dtd on PC, my pc has been shutting down and rebooting. I haven't tried to host all 3 games at once yet, but I wouldn't be surprised if it could based upon what I've seen. It's got enough oomph that I can simultaneously host either 5 ARK islands for a few (around 4-5) users or an Astroneer Server in the background with no issues. It rarely peaks over 50% of RAM usage and the CPU sits around 10% except for Bloodmoons. I host 16 players on a relatively older 3.6Ghz I-7, 16GB of RAM and a Samsung EVO Series SSD. If it passes muster, I just copy the world to my Gaming Server and make it public. Then, I go in single player and check the map for bugs/weird layouts. As mentioned, it doesn't generate maps very well but I usually do that on my gaming rig first using Nitrogen. This invite may be expired, or you might not have permission to join. 7 Days to Die is a survival horror video game set in an open world developed by The Fun Pimps 62922 members. I use a scrap video card I had laying around on our current dedicated server. 7 Days to Die is a survival horror video game set in an open world developed by The Fun Pimps 62922 members. What is a good setup for a dedicated server? CPU, Mobo, memory requirements, etc. No.Does a dedicated server need a huge video card or does the video processing all happen on the clients? I'm building a Linux server to host local games and don't really want to have to buy a top-notch video card for the dedicated server. If you want a new game key just click on the “ Get It Free” button and follow the simple instructions. List of legit free Steam keys for our users.
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